This means the game doesn't have an energy system, but the number of actions you can take is determined by how big of a hand you're willing to spend. Each "slot" can only contain one skill, but you can swap out skills between fights if something isn't working for you. You may use a one pair for a defense card or a straight for a heavy-hitting attack with a debuff. When battle starts, you're given a poker hand and can play any combination of hands you get. Rarer hands have more powerful skills associated with them. Instead, you gain skills that you can associate with different poker hands: one pair, two pairs, flushes, straights and so on. Where Zoeti differs from the standard deck-builder is that it is focused on poker hands. I think there's a lack of enemy variety to some degree, but the game's runs are not long enough to demand more. This really isn't uncommon for the genre, and the general design of the characters and enemies is fun. It's really in the vein of Slay the Spire, right down to the playable character choices being a thief, warrior or wizard. You and the enemies take turns hitting each other, with enemies foreshadowing their attacks with intents. At first blush, Zoeti looks a lot like any other deck-builder on the market.
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